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They don’t actually matter much, but they do determine when you unlock some bonus allies. Virtually everything you do adds invisible points to three different “Convictions” - Utility, Morality, and Liberty. Although, the way Triangle Strategy measures your choices goes overboard at times. In fact, even strategic decisions you make inside of battles can sometimes have extra effects on the story, which is an excellent touch. These decisions add up in meaningful ways too, significantly changing story events and leading to completely different battle scenarios with different playable characters. It’s fun stuff to contemplate, even if the story is still otherwise generic. Or maybe you have to decide the literal best plan of attack to conquer an enemy stronghold. For instance, maybe you have to choose whether or not to forge an alliance. There is seldom a clear-cut “good” or “evil” option, and there are often merits to all your options. There is a multitude of times in the story where your comrades will take a vote on an important decision that will change the course of the narrative, and you can use information you’ve gleaned from talking to NPCs to convince your comrades to vote the way you would prefer. However, the saving grace of the Triangle Strategy narrative is the awesome amount of player choice it offers. The pacing does improve dramatically over time, but the game risks losing some players right away with its poor first impression. The first two hours of Triangle Strategy are a massive exposition dump, inelegantly introducing dozens of characters you won’t remember. Characters change their allegiances so regularly and predictably that none of it feels impactful, and most of the characters aren’t developed enough to be engaging in the first place.Īt first, even the pacing of the narrative is a problem. But the problem is that almost everyone else you meet in the story is obviously going to turn on you or is going to be killed off by someone else. The main characters are likeable enough, and the voice acting is adequate when the dialogue isn’t trying too hard to sound poetic or medieval. It all sounds intriguing on paper, but in execution, it’s actually pretty mundane. The narrative is all about the political intrigues between these nations, the conflicts over resources to sustain these nations, and the moral dilemmas that arise from trying to protect one’s own interests. Glenbrook is a stereotypical monarchy with a nobility, Aesfrost is a forward-thinking-but-not-really meritocracy, and Hyzante is kind of what would happen if North Korea had founded Islam. Triangle Strategy takes place in the continent of Norzelia, which enjoys a fragile peace between three nations, Glenbrook, Aesfrost, and Hyzante. The Narrative Is So-So, but the Player Choice Is Awesome
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It’s a terrific amount of fun for what it chooses to be instead though.
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In fact, the only major failing of Triangle Strategy is that it can’t match the highs of its two strategy RPG forbears, Tactics Ogre and Final Fantasy Tactics. Mechanically, almost every aspect of the game feels user-friendly, and it just might be the best way to get into this genre. So in this sense, Triangle Strategy from Square Enix is oddly refreshing. Between permadeath and complicated customization options, there is a lot to discourage a more casual audience from giving them a try. Strategy RPGs can be intimidating, unforgiving affairs.